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The Timing of an element has a number of attributes. Any element with
timing can act like a timer to control sequencing. Tween,
Time and Finished
events are controlled by the Timing of the container element.
Run, Set
Rate, Set Time, and Set
Tweener, commands are effected by the Duration of the target
element. Movie and Sound elements get their durations from their
media - so they have their own kind of Timing attribute. Panoramas
have no Timing attribute, but all other Model elements have a common
Timing Attribute.
Options
- Duration: An integer representing the duration. If the Duration is set by the media, then it
can only be changed by changing the media.
- TimeScale: Second, 10/s, Ticks, 100/s, 1000/s are
different time scales. They are the units that determine how long
the duration is in seconds. Ticks are 1/60 of a second (or
60/second) and are a common unit for computers and NTSC
video.
- Looping: The Looping attribute determines if the time
of the element will automatically reset to zero and continue to
play again when it reaches the duration
- Rate: The Rate attribute is not editable. The initial
rate is 100% and can be changed with the Set Rate command.
- Running: The Running attribute is not editable. The
initially state is false, but it can be set during runtime with
the Run command or manually with the Sound or Movie
controller.
- Time: The Time attribute is not editable. The initial
time is either 0 or determined by the media. The time is
represented in the TimeScale. This attribute can be set with the
Set Time command and will be dynamic when the element is
running.
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